Post by April Felicity Summers on Aug 4, 2009 10:43:02 GMT -5
ENHANCED PHYSICAL AUGMENTATIONS
Physical Abilities are those that affect the user and/or his/her subjects physically. People who possess these abilities are usually called Muscles.
Physical Abilities are those that affect the user and/or his/her subjects physically. People who possess these abilities are usually called Muscles.
biokinesis
[/center][/size]1. AUTO-GENETIC MANIPULATION. The ability to manipulate one's own DNA structure. This level allows the user to shape shift skin colour, hair colour, eye colour and textures. Control over this augmentation grows but the effect lasts only as long as energy is exerted.
2. ADVANCED AUTO-GENETIC MANIPULATION. This level allows changes to be more long lasting and changes are more drastic. The user can now create things that s/he did not have the DNA for (e.g. growing wings, horns etc)
3. BIOKINESIS. This ability can expand to altering other people's DNA structures to have the same effect as the user could do to themselves with advanced auto-genetic manipulation.
4. ADVANCED BIOKINESIS. At the last level of Biokinesis, the user can alter the core DNA structures and shape shift into different species.
chromokinesis
[/center][/size]1. COLOR SHIFTING. This ability is an amalgamation of Biokinesis and Umbrakinesis. The user can manipulate the photons surrounding their body to change their skin, hair and eye colours. The first level of this power does not allow the user a large amount of control.
2. SATURATION. The second level allows more control and more intricacies in Chromokinesis. Users can create different shades of colours, as well as glowing by saturating the photons near the skin.
3. CAMOUFLAGE. The third level allows Chromokinetics a psychic link to the photons in their immediate surroundings and alter their photons to camouflage.
4. INVISIBILITY. With all the above stages combined, level four also allows Chromokinetics to being invisible. This is done by altering the photons surrounding one's body to a colour outside of the spectrum that is visible to the human eye.
energy conversion
[/center][/size]1. RANDOM ENERGY CONVERSION. The ability to alter one form of energy into another. The first level of Energy Converters has no control whatsoever over their power.
2. VISUAL ENERGY CONVERSION. With practice, Converters can move onto level two, which provides control over visible energies (e.g. light, fire, etc). Thus Converters are able to choose what they convert, and into what these energies are converted to.
3. PERPETUAL ENERGY CONVERSION. The third level allows more control and strength on more perceptible energies (such as sound, heat, etc)
4. ENERGY CONVERSION. The final level gives Converters much more strength, as well as more control over psychic energy (e.g. kinetic, telekinetic, etc).
flight
[/center][/size]1. LEVITATION. The first level of flight is merely levitation.
2. GLIDING. Level two involves more height as well as more mobility during flight but with little control.
3. FLIGHT. Level three gives Fliers much more control and much more mobility. Flight is stronger and faster but users lack expertise and practice to fly higher than tree tops.
4. ADVANCED FLIGHT. True flight at level four allows users to achieve much more intricate maneuvers. They are much faster, stronger and can fly higher than any previous levels.
enhanced sensory system
[/center][/size]1. PERCEPTION. Slightly sharper senses than a normal human being.
2. SUPERVISION/SUPERHEARING/ETC. One sense in particular is much sharper than that of a normal human being's.
3. SHARP SENSES. The third level allows the user to have two or three enhanced senses.
4. ENHANCED SENSES. The final level allows for all five senses to be enhanced.
enhanced speed
[/center][/size]1. ENHANCED REFLEXES. The first level of Enhanced Speed is enhanced reflexes.
2. AGILITY. Level two is agility. The user moves gracefully and quickly in small bursts of speed.
3. ENHANCED SPEED. The third level is simple super speed. Users can run at quick speeds.
4. ACCELERATED PROBABILITY. The ability to see the outcomes of a situation and follow the path, at super speed, to the desired result. The user is still limited to their physical capabilities.
enhanced strength
[/center][/size]1. LIMITED STRENGTH. Slightly enhanced strength. Believable but disproportional to the user's body mass.
2. DURABILITY. A resistance to harm and pain. Limited to physical blows (i.e. one with this ability is still vulnerable to bullets, knives, etc.)
3. IMMENSE STRENGTH. The user is able to lift an unbelievable amount. Limited to the size of a large vehicle.
4. MAXIMISED STRENGTH.
forcefield generation
[/center][/size]1. DEFLECTION. The first level of Forcefield Generation is merely deflection. Users can deflect physical projectiles (including telekinetic attacks) by emitting small forcefields from the palms of their hands.
2. REPULSOR AURAS. Second level allows Generators to expand their deflections to Repulsor Auras (i.e. forcefields that keep things out but not in). These forcefields can only surround the user and the strength of the forcefields depends on the user's emotional state.
3. RESTRICTOR AURAS. Level three includes Restrictor Auras, which allows the user to keep things in as well as out.
4. FORCEFIELD GENERATION. The final stage of Forcefield Generation allows the user to stretch the fields around other people and the strength of their forcefields are maximised.
hemokinesis
[/center][/size]1. EXTERNAL BLOOD MANIPULATION. The ability to manipulate blood. The first level of this augmentation is restricted to blood outside the veins. Thus the most common use of this power is removing it from clothing and cleaning up cuts.
2. SIMPLE INTERNAL BLOOD MANIPULATION. The second level of Hemokinesis is simple manipulation. This includes lower or raising blood temperature and curing 'pins and needles'.
3. INTRICATE AUTOHEMOKINESIS. The third level allows the user to control their own blood in intricate ways. They can cause themselves to bleed, stem bleeding, etc.
4. HEMOKINESIS. The fourth and final level of this augmentation provides much more control and strength. Users can move blood around quickly and cause much more damage. They can aid in healing bruises or do harm by rushing blood from the brain to cause fainting or even death if they so desired.
immortality
[/center][/size]1. TOLERANCE. Immortality envelops long life, invulnerability and spontaneous regeneration. The first level consists of a higher threshold for pain. First levels are able to push their bodies to the limit without too much discomfort.
2. SPONTANEOUS REGENERATION. The second level allows an Immortal to regenerate any wounds they obtain but not from death.
3. RESISTANCE. Level three allows the user to resist light attacks (e.g. small cuts and bruises) as well as resisting diseases.
4. IMMORTALITY. The final level of Immortality is true immortality. If heavily attacked, one can regenerate from death. Sometimes this regeneration is immediate with very little healing time. Other times, the regeneration can take up to days. Immortals are known to have specific weaknesses that induce extremely long regeneration times.
lancination
[/center][/size]1. EMOTIVE LANCINATION. The ability to lacerate subjects with one's mind. Level one allows the user to cause small cuts with little control, but they have more control over cutting small, inanimate objects.
2. LIMITED LANCINATION. The second level allows for more strength and control. Subjects expand to large wounds (but not cutting off limbs or killing), cutting larger and denser objects, and more intricate control such as that of a steady hand with a scalpel.
3. LANCINATION. Increased control and strength. Users can decapitate a human being (not that this is encouraged...death is bad) with a flick of a finger, or slice easily through a marble statue.
4. ADVANCED LANCINATION. Level four is maximum strength and control. The user is also able to lacerate subjects they cannot see (i.e. internal organs, etc) allowing them to wreak havoc from the inside, out.
leptokinesis
[/center][/size]1. INTANGIBILITY. First level Leptokinetics can only alter their own molecular structure in order to pass through solid objects.
2. ADVANCED INTANGIBILITY. Second levels have more control over their personal intangibility, and can also separate the molecules of small objects to take with them through walls.
3. PHASING. Third levels can vaporize, dissolve and rearrange large objects to move through solid objects.
4. LEPTOKINESIS. Four levels can dissolve other people to make them intangible also.
nosokinesis
[/center][/size]1. ENHANCED IMMUNITY. The most simple form of this ability is that the Nosokinetic is immune to all diseases (except, of course, for the one that gave him/her this augmentation).
2. PATHOGEN NEGATION. Level two allows users to negate diseases, or just dampen a disease's effects in other people or animals.
3. NOSOKINESIS. The third level of Nosokinesis allows users to manipulate diseases. They can make an already existing virus highly contagious, or deadly.
4. ADVANCED NOSKINESIS. The fourth level of this augmentation is creating new diseases.
pneumakinesis
[/center][/size]1. ADAPTIVE BREATHING. The most basic manifestion of Pneumakinesis is the ability to breathe in toxic environments.
2. SUFFOCATION. Level two allows Pneumakinetics to suffocate others, or merely stilting another's breathing to cause fainting.
3. PNEUMAKINESIS. At the third stage of Pneumakinesis, users are able to control people's breathing functions. Thus, they can allow others to breath in toxic environments, stop breathing, accelerate to cause hyperventiliation, or wake someone from unconsciousness (if lack of oxygen was the reason for the person's collapse). This is limited to a maximum of three people at a time.
4. ADVANCED PNEUMAKINESIS. More control along with maximized range (all organisms in the user's vision).
teleportation
[/center][/size]1. JUMPING. The ability to teleport; first levels are limited to moving only in the user's direct field of view. Level one is also restricted to teleporting oneself as well as being a slow process.
2. SELF TELEPORTATION. Second levels can teleport faster. Users are able to teleport to locations that they can visualize (i.e. places they have been before or seen in pictures). Teleporters are able to teleport with small objects (as long as they're touching the user) although doing this slows down the process further.
3. TELEPORTATION. Third levels can teleport even faster than second levels and are able to teleport with objects up to and including the size of another human being. While smaller objects do not deduce from the teleportation speed, teleporting another person does slow the user down.
4. ADVANCED TELEPORTATION. Fourth levels can teleport at maximum speed and carry with them any size objects. Teleporters are able to teleport objects without touching them, along with teleporting objects to them.